In Discussion: ANTIREALITY
In this post CritDay chats with ANTIREALITY. ANTIREALITY is a collection of conceptual architectural proposals. The works are often abstract visions of alternative worlds, using brightly coloured materials and bold forms. Each image draws you in with its own story, giving you a glimpse into another world. ANTIREALITY questions the relationship between people, architecture and nature, with many images depicting a blend of each, in a unique fantasy world.
CRITDAY: What is the ANTIREALITY?
ANTIREALITY: ANTIREALITY is a conceptual world built on the basis of abstract ideas about reality. It is a space that escapes realism and pragmatism and is dedicated to exploring ideas that oftentimes can be neither adapted to the existing reality nor implemented. Images are a record of my mental journey through the fictional world of Antireality. This journey is not only a search for nonstandard ideas, but also inspiring paths of visual expression. The alternative world of Antireality is characterised by the absence of limitations and standards, it is an experimental space that at times borders between dream and reality. Antireality is a diary of my architectural imaginations and non-materialised ideas aiming to stimulate recipients’ imagination.
CD: Where do you draw inspiration from to create your visualisations?
AR: For me, nature is one of the main sources of inspiration. Both direct observation and perception of nature by means of other creators, captured in the form of e.g. photographs or paintings. My design ideas are frequently stimulated not only by intriguing forms created by nature, but also by attempts to embed architectural structures into the natural context. Combining matters that are so different is an extremely interesting process based on an attempt to find the balance between the original form of the surroundings and the architectural creation. In Antireality, I like to imagine the natural context in an abstract, often even a fairy tale-like form that stands out well from the actual dimension of this space at the same time. The impact of the surroundings is also visible during the creation of visualizations where the imaginary world plays the key role in the final visual expression.
In terms of style, I remain ceaselessly fascinated by modernism. Despite the fact that this inspiration is not always direct, this style has had a strong impact on my sense of aesthetics, due to which I happen to draw from various works created during this period.
CD: What is your process in creating an image?
AR: I always start my work from formulating the main idea/theme that will lead me during my further exploration. This process is usually initiated under the influence of an external stimulus that triggers my imagination and entices my designer’s curiosity. At this stage, I create preliminary sketches, diagrams and notes focusing on the function and the geometry of the object, at the same time considering the visual content I want to convey. In 3d software (Rhino) I model variations based on previous drawings while experimenting with the form and materials. Having taken final decisions, I create renders using V-Ray. The last stage is work on the atmosphere, surroundings and the content of the visualization, which I also make in Photoshop.
CD: Tell us about your journey so far in architecture.
AR: My architectural journey is unquestionably still at the early stage. Over one year ago, I graduated from a Department of Architecture completing my Masters thesis in Urban Planning. Both during the studies and after the graduation, I had the opportunity to gain professional experience in Scandinavian architectural offices. At present, I am trying to expand my knowledge in building construction. My current goal is to obtain full professional certification and that is what I’m focusing on right now.
CD: Do you think un-built architecture can have as great of an impact as built architecture?
AR: I think that the meaning of both un-built and built architecture is based on a different impact. Built architecture exerts direct impact on society, the city, environment, etc., while un-built architecture often has an indirect influence on the design process of realized objects. The scale of the impact of architecture gives it the power to shape and fundamentally influence every man’s quality of life. Its impact can be observed in practice in all areas of life. The impact of un-built architecture is based on other principles, since it is often the study phase of each project. It might constitute a source of inspiration for creators, hence becoming part of the design process and has an indirect impact on the final effects of architects’ work. There are works, both in a theoretical form and unrealized projects, which influenced generations of architects that contributed to how many designers perceive reality.
See more from ANTIREALITY here.